This ‘Mech is seen in Mechwarrior 3. Designed as a scout and light combat ‘Mech, the Clint fails at the former but succeeds at the latter. As a result there are only a small number left operational. It was designed to be the high-tech version of the Atlas for the Royal BattleMech regiments of the Star League. Because of its devastating short-range weaponry it has also become popular in ambushes. Included in this book included profiles written up on BattleMechs using Technology levels … Fairly speedy and with very good jump capability, the Assassin carries weapons able to cover all ranges, making it a solid if non-distinctive light ‘Mech. In practice its long range, high speed, and low profile allow it much success against other light 'Mechs. The Sentinel is a lighter ‘Mech designed for infantry support and garrison duties. A workhorse ‘Mech with a long history, the Centurion is a standard by which other medium 'Mechs are measured. Although its default armament might not seem impressive, and takes away a lot of weight, its ability to quickly and easily mount a Clan Gauss rifle while still retaining jump jets and lots of Beam weaponry places it as one of the elite. It is suspected among the Clans that this machine is in fact intended for sale to the Inner Sphere factions that Clans are trying to conquer. An excellent fire support ‘Mech with missile support and a good speed. they mount a rather interesting array of weapons including: machine gun, small laser, and vibro-katana. Over its life time it has been given numerous revisions, each one making it faster, better armored, and more devastating. Infernos. Battletech Mods - Battletech Enhanced - More Gear More Options. It is a second line fire-support ‘Mech used primarily by the Capellan Confederation military. This design was based on the infamous skull-headed Atlas ‘Mech. The Falcon is usually deployed to destroy enemy recon lances. Perfect for commanding a lance of light 'Mechs. While not the fastest ‘Mech in its class, it carries some of the most sophisticated sensor technology available to the Inner Sphere making it an invaluable scout. This list represents a small portion of the hundred-plus official canon designs that exist in the BattleTech Universe. Along with being fast and heavily armoured, the Hellhound packs quite a punch even with its default armaments. However, the design's only gleaming flaw is its slow speed. The original (Classic) BattleTech novels were produced between 1986 and 2002, while the Dark Age era Novels were produced from 2002 to early 2008. Able to field multiple beam weaponry while still being fast and having a very good heat efficiency. A versatile ‘Mech designed for the forces supporting Davion by Kallon Industries. The Pillager is a 100 ton machine, yet it mounts jump jets for increased mobility, an unwelcome surprise for its opponents. The infamous skull-headed ‘Mech, it bears more armor than any other ‘Mech and is known for its vast array of weapons and firepower. A refit produced after reintroduction of double heat sinks to the Inner Sphere arsenal saw it increase its PPC count to four. The Flea is most notable for its service in the Wolf's Dragoons mercenary company. The Wyvern's low speed hampers it in any other terrain, however. It was created by Defiance Industries, who wanted to create a successful ‘Mech similar to their failed Defiance model. The Hermes is an extremely fast scout ‘Mech that skimps on firepower and armor for speed. One of the most popular recon 'Mechs of the Succession Wars, the Wasp carries only average armor, but its SRM rack gives it a powerful punch against other light 'Mechs in close-quarters combat. Generally, the light class of BattleMechs are used for recon/scouting, ambush and giving target locations to heavier 'Mechs and artillery. Sep 17, 2018 - ONLY THE MECHS DESIGNED FRO BATTLE. 'Mech advancement in the Inner Sphere crested during the reign of the Star League, but slowly degraded duri… Though quite slow, it has thick armor to compensate for its lack of speed. The Whitworth was originally designed as a heavy scout ‘Mech, but its slow speed makes it a poor choice, fortunately its long range punch and good armor make it a good long-range support ‘Mech. Steeped in the feudal political intrigue of the BattleTech universe, the game features an open-ended Mercenaries-style campaign that blends RPG ‘Mech and MechWarrior management with modern turn-based tactics. Earliest era referenced, when humanity only resides on its planet of origin. It is popular both as a scout and a training ‘Mech. A very well-rounded BattleMech, the Hellhound can carry all three classes of weapons (beam, ballistic, and missile) while also mounting ECM and jump jets (although not by default). However, as the gun constitutes almost half the weight of the mech, its speed is average at best, its armor is thin, and the mech lacks secondary armaments. 'I kills it with my battleships.'" Commonly associated with House Kurita, the Panther was originally designed as a fire support ‘Mech for light lances. ", https://www.sarna.net/wiki/index.php?title=BattleTech_eras&oldid=640660. It gives a pretty good idea of how rare / common different 'Mechs should be within a factions force. It is a highly customizable machine and is a terror on the battlefield. commandos. Production has recently been revived by the once-independent nation-state St. Ives Compact. The Locust is one of the most popular scout 'Mechs in the Inner Sphere, as well as one of the most numerous 'Mechs ever produced. Build during the heyday of the Star League, with the League’s fall it became a rare machine on the battlefield. A lot of people think of MechWarrior Online when they think BattleTech nowadays. The Clans only have a few of these Mechs left, and they are prized possessions. Level 1 was the original tech base used when Battletech started (the setting was 3025). Originally designed with twin Gauss rifles, a large laser, and four medium lasers, this machine carries the maximum amount of armor possible. The ultimate word in OmniMech technology, The primary weapons layout for the Daishi carries four ER large lasers, supplemented by two Class Five Ultra Autocannons, four ER medium pulse lasers, a couple of machine guns, and a rack of 10 Clan Long Range Missiles. Despite these facts it was the preferred ‘Mech of great house leaders such as Hanse Davion and Takashi Kurita. As such it mounts jump jets and fairly heavy armor for a light ‘Mech at the expense of firepower and some speed. Its large omni hardpoints make it a dangerous threat to any adversary, and it can also be equipped with jump jets. In video games such as Mechwarrior 4, the ‘Mech is treated as OmniMech, trading weapons equipment at will. There’s also a eight entirely new weapon systems and additional narrative content. The machine’s twin LRM launchers, twin Gauss rifles, and secondary weaponry are a powerful combination. It is an easily recognizable ‘Mech with a great emphasis on customization. It was developed by the Star League and through its use in the Succession Wars its gained the reputation as the premiere beam support ‘Mech in its class. Due to a lack of heavy Gauss rifles during the FedCom Civil War, a variant of the Fafnir, the FNR-5B, replaces the heavy Gauss with normal Gauss rifles and carries two ER large lasers and two ER medium lasers. The BattleMechs in Technical Readout 3025 simply ommited the offending Mechs and replaced them with downgraded versions of the Technical Readout 2750 Mechs. Different from BattleMechs, BattleArmor are smaller than a ‘Mech's foot, yet they can pack quite a punch. What they lack in speed they make up for in strong armour and weaponry. The ‘Mech was designed around four ER PPCs with an LRM rack thrown in for good measure. It fulfills this role well, but lacks the firepower needed to engage other 'Mechs effectively. Xotl has an unofficial expanded random unit list for early era's on the main forums here. Playable vehicles are also on the roadmap as a THIRD lance! Designed mostly as an up-gunned Locust, the Cicada maintains the smaller 'Mech’s speed while carrying twice the firepower and more armor. Even primitive ’Mechs not seen in … Many Locust variations exist, some adding more lasers and others adding SRM or LRM racks. Take your favorite fandoms with you and never miss a beat. BattleTech Dark Age Warbook (abbreviated DAW), is a fan produced TRO created by Battletech fan Michael "Sigil" Todd.This book is a informal guide to combat units (Mechs and Combat Vehicles) found in use during the early Dark age / Gray Monday till the Republic of the Sphere's "Fortress Republic" space wall was erected. However, its ability to reconfigure different weapons and extra heat sinks can negate the heat sink problem. The Awesome’s default weaponry in the actual BattleTech canon is three PPCs and a small laser. Despite having been made by Clan Diamond Shark, the Mad Cat Mark II has never been liked amongst the Clans because it is not an OmniMech, and because of this it is not called the "Timber Wolf Mark II". Basically the same as a Thanatos, but with the missile launching left arm exchanged for a ballistics arm similar to the right arm of the original. In MechWarrior 4, few other 'Mechs can carry equal firepower. - Natasha Kerensky, Blood Legacy. Its weapons are a light pulse laser and an extremely powerful mortar. WikiLists is a FANDOM Lifestyle Community. It is a favorite of Clan Smoke Jaguar, who have used it to deadly effect against the Draconis Combine during the initial Clan invasion of 3050. The Commando was designed as an alternative to the 20-ton scout 'Mechs used by the Star League. Colonists on marginal worlds resettle or perish. Publication of titles under the Classic BattleTech and MechWarrior lines resumed at the end of 2008. Clan Ghost Bear’s favored design. Its high speed for a heavy ‘Mech, jump jet ability, electronic countermeasures, and extremely good agility (coupled with a very effective torso twist) make the Thanatos a very efficient in-close brawler. We've adopted this system to make faction-specific starter mech pools. Beta. Although this light ‘Mech is not always as fast as some of the other 'Mechs in this class, it has sufficient firepower to make up for what it lacks in speed and electronics. An old design, the Longbow is primarily a fire-support BattleMech. A ‘Mech exclusive to the Federated Suns, the Valkyrie is well armored and packs a surprising long-range punch. Adds the Urbanmech UM-R50 model to the game, which is an armless version of the R60 model.The R50 was meant to present an even smaller profile, making it harder to hit, but at the cost of reduced melee capabilities and balance.Considered a failure, some still survive into … The Firefly is an exceptionally well armed light scout ‘Mech fielded only by the Wolf's Dragoons mercenary company. With each revision, the machine’s appearance has been completely altered, making it impossible for opposing pilots tell what machine they’re facing until it’s too late. It is well armored for a light ‘Mech. This page was last edited on 3 December 2020, at 22:49. Its customization is limited as it only bears beam hardpoints, but it is capable of carrying very powerful weapons. Even with innovations gleaned from the Clan invasions and the Grey Death memory cache, the Inner Sphere tends to lag behind the Clans in technical ability. It is known for its claws, three or five, on each hand. Mech (and weapons) by era I'm quite new to Battletech lore in general, is there a list of mechs by Era? Its only disadvantages is its unimpressive top speed. Older 'Mechs have seen combat for decades if not centuries and are absolutely battle proven. In secret Hanse Davion and Katrina Steiner sign the FedCom Accords, a secret pact to join the Federated Suns and Lyran Commonwealth. While suitable for fighting Inner Sphere opponents, it is woefully unprepared for fighting Clan opponents as demonstrated in the battle for Coventry. Absent from the Inner Sphere for centuries, they returned in 3049 fielding 'Mechs of considerable sophistication and power. Classic Battletech Day, open to anyone who wants to learn to play.-Games start at 1pm-2 person teams if possible-Mechs will consist of 3025 era (pre clans), with no Star League Tech-2 mechs per team minimum (but no more than 4)-Choose your mechs from a total tonnage of 160. Its only downside is the armour, or lack thereof. Known for its high quality regimental command computer interface, the Cyclops belies its name, giving commanders unmatched control over the deployment of their forces. An earlier, more complete refit by House Marik replaced the engine with an XL variant to increase its speed, altered the PPCs to ER versions, and added additional support weaponry. Medium 'Mechs tend to be generalists rather than specialists. The original Fafnir is armed with twin heavy Gauss rifles and 3 ER medium lasers (BattleTech Canon) or twin heavy Gauss rifles, a pair of Inner Sphere large lasers and Inner Sphere medium lasers (MW4: Mercs canon). A scout ‘Mech built with good missile capabilities and decent beam and ballistic support, making it a well rounded ‘Mech. It is very well armed and fairly fast. Download From Nexus Mods. Jump jets: Allow for jumping the mech across the battlefield Cockpits: All 'Mechs come equipped with a stock cockpit configuration, which can be upgraded for improved performance. It is fast, has unsurpassed jump capability, and boasts the most advanced sensor array to survive the fall of the Star League. All in all it's a great supplement, that honestly has been long missing in the product line. Developed by the Clans and the basis for all other BattleArmor. It is notable for being one of the first Inner Sphere machines to field a rotary autocannon. The Battlemaster is a ‘Mech that is rightly favoured by Commanders for its heavy armament and strong armour, however it is often set-back by slow speeds. They are fast enough for scouting and well-armed and armored enough to withstand limited frontline fighting. This ‘Mech is a rarely-seen machine during the Succession Wars era. A signature and storied BattleMech of the BattleTech Universe. All kinds of new technologies were (re)discovered in the period leading up to the Clan invasion, this technology was classified as "level 2". Over 300 Custom Vehicles and Variants. Back in the 1984 a board game called BattleTech was released as a table-top wargame set in the BattleTech universe! Starters are now randomly picked from defined pools of mechs, with each pool corresponding to a slot in the starting lance. And do puzzles. This extremely fast ‘Mech. The Jade Falcons have infused their latest Clan technology (Hyper-Assault Gauss rifle or HAG) into this machine with other innovations, creating the "C" variant to help bolster its garrison forces in their Occupational Zone. Each of the 25 battlemechs can be heavily customized in the mech bay. A formidable ‘Mech built for the front line. This machine is normally armed with two particle projection cannons. The Clint's only real failing is its ammunition supply. Mounting missile, beam and ballistic hard points, they can switch from one role to another with ease. The machines are designed to work in large numbers and are usually a more cost-efficient support for the more solid 'Mechs. First seen during Clan Smoke Jaguar's incursion into the Draconis Combine in the 3050s, it seemed all but unstoppable. As an OmniMech, it can be heavily modified to suit unique purposes. Your favorite ‘Mechs and characters are featured in other great BattleTech products. It has a great support for ballistic weapons and an LRM rack with additional support for beam weapons making it a ‘Mech to be feared. A very versatile ‘Mech which supports a decent amount of armor, jump jet support, good speed, and good range of weapons. Also unusual is the fact that, unlike most support 'Mechs, it becomes more deadly at close range where its lasers come to bear. While it lacks both jump jets and high speed, the 'Mechs large array of short range missile tubes make it a powerful threat to other light 'Mechs. I think his work does an amazing job at retranslating the 80's and 90's art that at least has some visual consistency. This gives them more punch than lighter units, but makes them more susceptible to combat damage as well. The model of medium class versatility, it has excellent firepower, great speed, and can adapt to any situation as it comes. The game was a lot different back then than it is now. That licensing deal went through before BattleTech began in the form of a 1984 board game. The Wolfhound is well armored for a light ‘Mech, but suffers serious overheating problems during extended combat. This massive ‘Mech was re-introduced by the Wolf's Dragoons and carries a significant load of ballistic weapons. The Nova Cat is an OmniMech known for its high speed and its beam-only design. Full of Clan mechs and new weapons, a “modern” and much different BattleTech than before. Originally designed as a replacement for the Locust, the Mongoose came into its own as a command vehicle for light lances and companies. A flexible ‘Mech, the Trebuchet is dangerous at all ranges as long as it is kept supplied with missiles. In the BattleTech universe, the first BattleMech ever developed was the Mackie MSK-6S, described as a 100 ton box with legs. The Javelin is a reliable scout ‘Mech. *Note* The Black Hawk is the Inner Sphere version of the Nova. With the versatile skeleton of the original Vulture, this remake upgrades its capabilities with beam and ballistic weapons. -Neko Bijin "It's just that the Hegemony had one answer to every naval problem. Some internal tweaking and weight redistribution had to be carried out to compensate, but the resulting variant gives some extra direct-fire power to the machine, compared to the jack-of-all-trades approach of the original model. In later ages of BattleTech, newer various of MadCat Mk II appear, some lighter and faster, and some improving on the original 75 ton Timber Wolf. Light 'Mechs, due to their lack of armor and weaponry, tend to be scouts and avoid combat as best as possible. It fills this role admirably, but in any other venue its slow speed and limited armament makes it severely ineffective. The products they released are grouped in this manner. Designed more as an incendiary platform than as a warfighter, the Firestarter is ideal for flushing troops and BattleMechs from forests and urban areas. 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